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- Path: rohcs1.uhc.com!usenet
- From: "Michael M. Rye" <1726@topcity.mn.org>
- Newsgroups: comp.sys.amiga.programmer,comp.sys.amiga.games,alt.sys.amiga.demos,comp.sys.amiga.misc
- Subject: Re: AB3D II beats Quake....
- Date: 26 Mar 1996 13:15:20 GMT
- Organization: Born Information Services Group
- Message-ID: <4j8ql8$4fh1@rohcs1.uhc.com>
- References: <00000305748693794383@BIRDLAND> <16826.6654T1297T1833@mbox.vol.it> <19960325.FFD68.5CEA@prometheus.hol.gr> <4j6q56$2gf@nadine.teleport.com> <19960326.168C40.2BB0@prometheus.hol.gr>
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-
- stilian@prometheus.hol.gr (Stelios Stagakis) wrote:
- >Did I? Well, let's see:
-
- >- VK runs at 25fps on a stock A1200;
- > RR runs every frame on a stock PSX!
- ^^^^^^^^^^^
- |------- Huh?
-
- >- VK has non-existant gameplay;
- > RR has gameplay. (Try linking 2 PSXs together and play with a friend!
- > That is, if you got any.)
-
- VK seems pretty fun to me!
-
- >- VK has 3 tracks;
- > RR has 1 track only, but it's a REAL track, not just a poor texture
- > mapped ground.
-
- Define "REAL" track.
-
- >- VK has ugly graphics.
- > RR has beautiful graphics.
-
- Since when? Looks great on my A1200!
-
- >- VK has no configurable resolution. You get 2x2 in 16 colours only.
- > Even 8-bit machines have better resolution than that.
- > RR doesn't need a configurable resolution, it looks great as it is.
-
- Bullshit! If you'd learn how to use the menuing system of VK, you would
- discover that there is a resolution menu that you can pick from that
- changes it! Hell, even the *demo* version of the game has that.
-
- [snip]
-
- >Stel.
- --
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- * Michael M. Rye (Jedi) * A1200, 50 MHz '030, 50 MHz '882 *
- * 1726@topcity.mn.org *__10 MB RAM, 850 MB HD, Supra 28.8k__*
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